Latest DL4D Publications Available

NOW AVAILABLE – Read and download the latest DL4D publications: An estimated 69 million more teachers are needed by 2030 to meet the scale of the educational challenges across the world, and especially in the Global South. Using current models of teacher professional development (TPD), it would take many decades simply to generate the quality […]

More DL4D Publications Released

NOW AVAILABLE – Read and download four new publications from DL4D. 1. DL4D Network Lead Professor Cher Ping Lim edits the section on information and communications technology of the Routledge International Handbook of Schools and Schooling in Asia. The chapters in this section include: Introduction: Digital learning for development of Asian Schools (Cher Ping Lim) Chapter 35. Digital […]

CALL FOR PROPOSALS: An Impact Evaluation of the EduApp4Syria Prize Competition Digital Game Apps

Opening Date: 30 January 2017 Closing Date: 5:00 PM, 27 February 2017 UTC/GMT +8 (Philippine time) Digital Learning for Development and All Children Reading: A Grand Challenge for Development invite all individuals and institutions, including for-profit firms, non-profit organizations and universities,  with the capability to undertake research to submit full proposals to conduct an evaluation […]

CALL FOR PROPOSALS: Guidebook on Digital Game Development for Early Literacy Learning in Developing Countries

Opening Date: 22 June 2016Closing Date: 8 August 2016, 5:00 PM UTC/GMT+8 (Philippine time) Digital Learning for Development (DL4D) and All Children Reading: A Grand Challenge for Development (ACR-GCD) invite institutions and individuals with the capability to do research to submit a full proposal to develop a Guidebook on Game Development for Early Literacy Learning in Developing Countries. This […]

Call for Proposals

We are pleased to announce a call for proposals for research on digital learning innovation in developing countries in Asia. Four priority research themes have been identified: MOOCs or massive open online courses; Intelligent Tutoring Systems;  Digital Game-Based Learning; and Learning Analytics. Research to be supported by this Call must examine how these digital learning […]