Five more DL4D research projects underway

Five research projects examining the effects of digital learning innovations on various aspects of educational equity, quality and efficiency have been added to the DL4D program. Two new DL4D studies focus on digital games for early literacy learning—the development of a guidebook on developing digital games that teach reading and an impact evaluation of a […]

CALL FOR PROPOSALS: Guidebook on Digital Game Development for Early Literacy Learning in Developing Countries

Opening Date: 22 June 2016Closing Date: 8 August 2016, 5:00 PM UTC/GMT+8 (Philippine time) Digital Learning for Development (DL4D) and All Children Reading: A Grand Challenge for Development (ACR-GCD) invite institutions and individuals with the capability to do research to submit a full proposal to develop a Guidebook on Game Development for Early Literacy Learning in Developing Countries. This […]

Seven DL4D research grants approved

Seven research grants to academic institutions in China, Hong Kong SAR, Nepal, Pakistan, Philippines, Singapore and Sri Lanka have been approved as part of the Digital Learning for Development (DL4D) Network, co-funded by Canada’s International Development Research Centre (IDRC) and the United Kingdom’s Department for International Development (DFID), and administered by the Foundation for Information […]

Call for Proposals – Supplemental Information: Partnership with All Children Reading: A Grand Challenge for Development

All Children Reading: A Grand Challenge for Development will co-fund winning applications for research grants under our Call for Proposals that focus on early grade literacy education. All Children Reading: A Grand Challenge for Development seeks to identify and analyze the effects of technology on early grade literacy rates in developing countries to optimize the allocation […]

Call for Proposals

We are pleased to announce a call for proposals for research on digital learning innovation in developing countries in Asia. Four priority research themes have been identified: MOOCs or massive open online courses; Intelligent Tutoring Systems;  Digital Game-Based Learning; and Learning Analytics. Research to be supported by this Call must examine how these digital learning […]